Enchant

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Principe de Fonctionnement


L'enchanteur permet au joueur·euse d'améliorer son stuff. [zone forge]



Sur ZephyRO, les Enchant s'appliquent de façon aléatoire sur les Slots 3 et 4 en fonction de la "classe" choisie, et cela, pour les pièces respectives: Headgear Top, Armor, Manteau, Shield et Shoes.
Si l'Enchant ne vous convient pas, vous pouvez recommencer l'opération.
Ces Enchant ne breakent pas les items mais peuvent échouer.


Tarif // Chance de réussite

  • 500'000z + 1 Ticket d'enchantement // 80% de chance de réussite [Slot 4]
  • 1'000'000z + 1 Ticket d'enchantement // 70% de chance de réussite [Slot 3]


Enchant par classe bonus

NB: les classes bonus indiquent uniquement le tableau d'Enchant et la pièce aléatoire qui va être appliquée, mais n'est pas en lien direct avec la classe de votre personnage.

Swordsman
Enchant Description
Fighter STR +1
Fighter STR +2
Swordman STR +3
Swordman STR +5
Fighter VIT +1
Fighter VIT +2
Fighter VIT +3
Fighter VIT +5
Fighter STR +1 / VIT +1
Fighter STR +2 / VIT +2
Fighter STR +3 / VIT +3
Fighter STR +4 / VIT +4
Fighter MHp +1%
Fighter MHp +2%
Fighter MHp +3%
Fighter ATK +10
Fighter ATK +25
Fighter ATK +40
Fighter Physical Reduction +1%
Fighter Physical Reduction +2%
Fighter Damage +1%
Fighter Damage +2%
Fighter Damage +3%
Fighter DEF +1
Fighter DEF +2
Mage
Enchant Description
Mage INT +1
Mage INT +2
Mage INT +3
Mage INT +5
Mage DEX +1
Mage DEX +2
Mage DEX +3
Mage DEX +5
Mage INT +1 / DEX +1
Mage INT +2 / DEX +2
Mage INT +4 / DEX +4
Mage MSp +1%
Mage MSp +2%
Mage MSp +3%
Mage Matk +1%
Mage Matk +2%
Mage Cast -2%
Mage Cast -4%
Mage Cast -6%
Mage Mdef Ignore +1%
Mage Mdef Ignore +2%
Mage Mdef Ignore +3%
Mage MDEF +1
Mage MDEF +2
Mage MDEF +3
Thief
Enchant Description
Thief AGI +1
Thief AGI +2
Thief AGI +3
Thief AGI +5
Thief LUK +1
Thief LUK +2
Thief LUK +3
Thief LUK +5
Thief AGI +1 / LUK +1
Thief AGI +2 / LUK +2
Thief AGI +4 / LUK +4
Thief CRIT +2
Thief CRIT +4
Thief CRIT +6
Thief FLEE +2
Thief FLEE +4
Thief Damage +1% / MHp -1%
Thief Damage +2% / MHp -2%
Thief Damage +4% / MHp -4%
Thief Perfect Dodge +1
Thief Perfect Dodge +2
Thief Perfect Dodge +3
Thief ASPD +1%
Thief ASPD +2%
Thief ASPD +3%
Archer
Enchant Description
Archer DEX +1
Archer DEX +2
Archer DEX +3
Archer DEX +5
Archer AGI +1
Archer AGI +2
Archer AGI +3
Archer AGI +5
Archer AGI +1 / DEX +1
Archer AGI +2 / DEX +2
Archer AGI +3 / DEX +3
Archer AGI +4 / DEX +4
Archer CRIT +1
Archer CRIT +2
Archer CRIT +3
Archer FLEE +3
Archer FLEE +6
Archer FLEE +9
Archer Bow Damage +1%
Archer Bow Damage +2%
Archer Bow Damage +4%
Archer HIT +2
Archer HIT +6
Archer ASPD +1%
Archer ASPD +2%
Merchant
Enchant Description
Merchant STR +1
Merchant STR +2
Merchant STR +4
Merchant STR +1 / AGI +1 / VIT +1
Merchant STR +2 / AGI +2 / VIT +2
Merchant STR +4 / AGI +4 /VIT +4
Merchant MHp +1%
Merchant MHp +3%
Merchant ATK +10 / STR +1
Merchant ATK +20 / STR +2
Merchant ATK +30 / STR +3
Merchant FireResist +1%
Merchant FireResist +2%
Merchant FireResist +4%
Merchant EarthResist +1%
Merchant EarthResist +2%
Merchant EarthResist +4%
Merchant WaterResist +1%
Merchant WaterResist +2%
Merchant WaterResist +4%
Merchant WindResist +1%
Merchant WindResist +2%
Merchant WindResist +4%
Merchant ASPD +1%
Merchant ASPD +3%
Acolyte
Enchant Description
Acolyte INT +1
Acolyte INT +2
Acolyte INT +3
Acolyte INT +5
Acolyte DEX +1
Acolyte DEX +2
Acolyte INT +1 / DEX +1 / VIT +1
Acolyte INT +2 / DEX +2 / VIT +2
Acolyte INT +4 / DEX +4 / VIT +4
Acolyte MHp +1%
Acolyte MHp +3%
Acolyte MSp +1%
Acolyte MSp +3%
Acolyte Heal +1%
Acolyte Heal +2%
Acolyte Heal +4%
Acolyte DEF +1 / MDEF +1
Acolyte DEF +2 / MDEF +2
Acolyte DEF +3 / MDEF +3
Acolyte SPRegen 1/ INT +1
Acolyte SPRegen 3/ INT +3
Acolyte Physical Reduction +1%
Acolyte Physical Reduction +3%
Acolyte Ranged Reduction +1%
Acolyte Ranged Reduction +3%