« Swordman » : différence entre les versions

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(2 versions intermédiaires par le même utilisateur non affichées)
Ligne 5 : Ligne 5 :
<br>
<br>
En '''<span style="color:#FFBE2C;>jaune''', la configuration modifiée en vigueur sur le serveur.
En '''<span style="color:#FFBE2C;>jaune''', la configuration modifiée en vigueur sur le serveur.
<br>


== Skills ==
== Skills ==
=== Bash ===
{| class="wikitable"
! Level/Description !! Cast (ms) !! ACD (ms) !! CD (ms)
|-
| [Lv.1] : ATK 130%
|rowspan="10" style="text-align: center;| 0
|rowspan="10" style="text-align: center;| 0
|rowspan="10" style="text-align: center;| 0
|-
| [Lv.2] : ATK 160%
|-
| [Lv.3] : ATK 180%
|-
| [Lv.4] : ATK 220%
|-
| [Lv.5] : ATK 250%
|-
| [Lv.6] : ATK 280%
|-
| [Lv.7] : ATK 310%
|-
| [Lv.8] : ATK 340%
|-
| [Lv.9] : ATK 370%
|-
| [Lv.10]: ATK 400%
|}
=== Provoke ===
''<span style="color:#FFBE2C;>Ne fonctionne pas sur une cible Player</span>''
{| class="wikitable"
! Level/Description !! Cast (ms) !! ACD (ms) !! CD (ms)
|-
| [Lv.1] : 53% Success, Target Attack +5%, Defense -10%
|rowspan="10" style="text-align: center;| 0
|rowspan="10" style="text-align: center;| 0
|rowspan="10" style="text-align: center;| 1000
|-
| [Lv.2] : 56% Success, Target Attack +8%, Defense -15%
|-
| [Lv.3] : 59% Success, Target Attack +11%, Defense -20%
|-
| [Lv.4] : 62% Success, Target Attack +14%, Defense -25%
|-
| [Lv.5] : 65% Success, Target Attack +17%, Defense -30%
|-
| [Lv.6] : 68% Success, Target Attack +20%, Defense -35%
|-
| [Lv.7] : 71% Success, Target Attack +23%, Defense -40%
|-
| [Lv.8] : 74% Success, Target Attack +26%, Defense -45%
|-
| [Lv.9] : 77% Success, Target Attack +29%, Defense -50%
|-
| [Lv.10]: 80% Success, Target Attack +32%, Defense -55%
|}
=== Endure ===
{| class="wikitable"
! Level/Description !! Cast (ms) !! ACD (ms) !! CD (ms)
|-
| [Lv.1] : Lasts for 10secs
|rowspan="10" style="text-align: center;| 0
|rowspan="10" style="text-align: center;| 0
|rowspan="10" style="text-align: center;| 10000
|-
| [Lv.2] : Lasts for 13secs
|-
| [Lv.3] : Lasts for 16secs
|-
| [Lv.4] : Lasts for 19secs
|-
| [Lv.5] : Lasts for 22secs
|-
| [Lv.6] : Lasts for 25secs
|-
| [Lv.7] : Lasts for 28secs
|-
| [Lv.8] : Lasts for 31secs
|-
| [Lv.9] : Lasts for 34secs
|-
| [Lv.10]: Lasts for 37secs
|}
=== Magnum Break ===
=== Magnum Break ===



Dernière version du 16 avril 2024 à 14:53

Introduction

De nombreux skills ont été revisitées.

En bleu, la configuration par défaut du skill.
En jaune, la configuration modifiée en vigueur sur le serveur.

Skills

Bash

Level/Description Cast (ms) ACD (ms) CD (ms)
[Lv.1] : ATK 130% 0 0 0
[Lv.2] : ATK 160%
[Lv.3] : ATK 180%
[Lv.4] : ATK 220%
[Lv.5] : ATK 250%
[Lv.6] : ATK 280%
[Lv.7] : ATK 310%
[Lv.8] : ATK 340%
[Lv.9] : ATK 370%
[Lv.10]: ATK 400%

Provoke

Ne fonctionne pas sur une cible Player

Level/Description Cast (ms) ACD (ms) CD (ms)
[Lv.1] : 53% Success, Target Attack +5%, Defense -10% 0 0 1000
[Lv.2] : 56% Success, Target Attack +8%, Defense -15%
[Lv.3] : 59% Success, Target Attack +11%, Defense -20%
[Lv.4] : 62% Success, Target Attack +14%, Defense -25%
[Lv.5] : 65% Success, Target Attack +17%, Defense -30%
[Lv.6] : 68% Success, Target Attack +20%, Defense -35%
[Lv.7] : 71% Success, Target Attack +23%, Defense -40%
[Lv.8] : 74% Success, Target Attack +26%, Defense -45%
[Lv.9] : 77% Success, Target Attack +29%, Defense -50%
[Lv.10]: 80% Success, Target Attack +32%, Defense -55%

Endure

Level/Description Cast (ms) ACD (ms) CD (ms)
[Lv.1] : Lasts for 10secs 0 0 10000
[Lv.2] : Lasts for 13secs
[Lv.3] : Lasts for 16secs
[Lv.4] : Lasts for 19secs
[Lv.5] : Lasts for 22secs
[Lv.6] : Lasts for 25secs
[Lv.7] : Lasts for 28secs
[Lv.8] : Lasts for 31secs
[Lv.9] : Lasts for 34secs
[Lv.10]: Lasts for 37secs

Magnum Break

Level/Description Cast (ms) ACD (ms) CD (ms)
[Lv.1] : ATK 120%, +10 HIT 0 0
1500
2000
1000
[Lv.2] : ATK 140%, +20 HIT
[Lv.3] : ATK 160%, +30 HIT
[Lv.4] : ATK 180%, +40 HIT
[Lv.5] : ATK 200%, +50 HIT
[Lv.6] : ATK 220%, +60 HIT
[Lv.7] : ATK 240%, +70 HIT
[Lv.8] : ATK 260%, +80 HIT
[Lv.9] : ATK 280%, +90 HIT
[Lv.10]: ATK 300%, +100 HIT