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	<id>http://zephyro.eu/wiki/index.php?action=history&amp;feed=atom&amp;title=Enchant</id>
	<title>Enchant - Historique des versions</title>
	<link rel="self" type="application/atom+xml" href="http://zephyro.eu/wiki/index.php?action=history&amp;feed=atom&amp;title=Enchant"/>
	<link rel="alternate" type="text/html" href="http://zephyro.eu/wiki/index.php?title=Enchant&amp;action=history"/>
	<updated>2026-06-04T12:56:17Z</updated>
	<subtitle>Historique des versions pour cette page sur le wiki</subtitle>
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	<entry>
		<id>http://zephyro.eu/wiki/index.php?title=Enchant&amp;diff=26&amp;oldid=prev</id>
		<title>Fenril : Page créée avec « == Principe de Fonctionnement == &lt;br&gt; L&#039;enchanteur permet au joueur·euse d&#039;améliorer son stuff. &lt;span style=&quot;color:#1884D6;&quot;&gt;&#039;&#039;&#039;[zone forge]&#039;&#039;&#039;&lt;/span&gt;  link=  &lt;br&gt; &lt;br&gt; Sur ZephyRO, les Enchant s&#039;appliquent de façon aléatoire sur les Slots 3 et 4 en fonction de la &quot;classe&quot; choisie, et cela, pour les pièces respectives: Headgear Top, Armor, Manteau, Shield et Shoes.&lt;br&gt; Si l&#039;Enchant ne vous convient pas, vous pouvez recommencer l&#039;opér... »</title>
		<link rel="alternate" type="text/html" href="http://zephyro.eu/wiki/index.php?title=Enchant&amp;diff=26&amp;oldid=prev"/>
		<updated>2023-08-23T21:42:08Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « == Principe de Fonctionnement == &amp;lt;br&amp;gt; L&amp;#039;enchanteur permet au joueur·euse d&amp;#039;améliorer son stuff. &amp;lt;span style=&amp;quot;color:#1884D6;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[zone forge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;  &lt;a href=&quot;/wiki/index.php/Fichier:Enchanteur.gif&quot; title=&quot;Fichier:Enchanteur.gif&quot;&gt;link=&lt;/a&gt;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Sur ZephyRO, les Enchant s&amp;#039;appliquent de façon aléatoire sur les Slots 3 et 4 en fonction de la &amp;quot;classe&amp;quot; choisie, et cela, pour les pièces respectives: Headgear Top, Armor, Manteau, Shield et Shoes.&amp;lt;br&amp;gt; Si l&amp;#039;Enchant ne vous convient pas, vous pouvez recommencer l&amp;#039;opér... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Principe de Fonctionnement ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
L&amp;#039;enchanteur permet au joueur·euse d&amp;#039;améliorer son stuff. &amp;lt;span style=&amp;quot;color:#1884D6;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[zone forge]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:enchanteur.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sur ZephyRO, les Enchant s&amp;#039;appliquent de façon aléatoire sur les Slots 3 et 4 en fonction de la &amp;quot;classe&amp;quot; choisie, et cela, pour les pièces respectives: Headgear Top, Armor, Manteau, Shield et Shoes.&amp;lt;br&amp;gt;&lt;br /&gt;
Si l&amp;#039;Enchant ne vous convient pas, vous pouvez recommencer l&amp;#039;opération.&amp;lt;br&amp;gt;&lt;br /&gt;
Ces Enchant ne breakent pas les items mais peuvent échouer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tarif // Chance de réussite ===&lt;br /&gt;
* 500&amp;#039;000z + 1 [[file:7954.gif|link=]] Ticket d&amp;#039;enchantement // &amp;lt;span style=&amp;quot;color:#00c01b&amp;quot;&amp;gt;&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; de chance de réussite [Slot 4]&lt;br /&gt;
* 1&amp;#039;000&amp;#039;000z + 1 [[file:7954.gif|link=]] Ticket d&amp;#039;enchantement // &amp;lt;span style=&amp;quot;color:#00c01b&amp;quot;&amp;gt;&amp;lt;b&amp;gt;70%&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; de chance de réussite [Slot 3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enchant par classe bonus ===&lt;br /&gt;
&amp;lt;i&amp;gt;NB: les classes bonus indiquent uniquement le tableau d&amp;#039;Enchant et la pièce aléatoire qui va être appliquée, mais n&amp;#039;est pas en lien direct avec la classe de votre personnage.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left:100px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:steelblue; color:white; text-align: center; font-weight: bold;&amp;quot; | [[file:en_swordman.gif|link=]] Swordsman&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:100px; text-align: center; font-weight: bold;&amp;quot; | Enchant&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:220px; text-align: center; font-weight: bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Fighter STR +1&lt;br /&gt;
|-&lt;br /&gt;
| Fighter STR +2&lt;br /&gt;
|-&lt;br /&gt;
| Swordman STR +3&lt;br /&gt;
|-&lt;br /&gt;
| Swordman STR +5&lt;br /&gt;
|-&lt;br /&gt;
| Fighter VIT +1&lt;br /&gt;
|-&lt;br /&gt;
| Fighter VIT +2&lt;br /&gt;
|-&lt;br /&gt;
| Fighter VIT +3&lt;br /&gt;
|-&lt;br /&gt;
| Fighter VIT +5&lt;br /&gt;
|-&lt;br /&gt;
| Fighter STR +1 / VIT +1&lt;br /&gt;
|-&lt;br /&gt;
| Fighter STR +2 / VIT +2&lt;br /&gt;
|-&lt;br /&gt;
| Fighter STR +3 / VIT +3&lt;br /&gt;
|-&lt;br /&gt;
| Fighter STR +4 / VIT +4&lt;br /&gt;
|-&lt;br /&gt;
| Fighter MHp +1%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter MHp +2%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter MHp +3%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter ATK +10&lt;br /&gt;
|-&lt;br /&gt;
| Fighter ATK +25&lt;br /&gt;
|-&lt;br /&gt;
| Fighter ATK +40&lt;br /&gt;
|-&lt;br /&gt;
| Fighter Physical Reduction +1%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter Physical Reduction +2%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter Damage +1%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| Fighter DEF +1&lt;br /&gt;
|-&lt;br /&gt;
| Fighter DEF +2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left:100px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:steelblue; color:white; text-align: center; font-weight: bold;&amp;quot; | [[file:en_mage.gif|link=]] Mage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:100px; text-align: center; font-weight: bold;&amp;quot; | Enchant&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:220px; text-align: center; font-weight: bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Mage INT +1&lt;br /&gt;
|-&lt;br /&gt;
| Mage INT +2&lt;br /&gt;
|-&lt;br /&gt;
| Mage INT +3&lt;br /&gt;
|-&lt;br /&gt;
| Mage INT +5&lt;br /&gt;
|-&lt;br /&gt;
| Mage DEX +1&lt;br /&gt;
|-&lt;br /&gt;
| Mage DEX +2&lt;br /&gt;
|-&lt;br /&gt;
| Mage DEX +3&lt;br /&gt;
|-&lt;br /&gt;
| Mage DEX +5&lt;br /&gt;
|-&lt;br /&gt;
| Mage INT +1 / DEX +1&lt;br /&gt;
|-&lt;br /&gt;
| Mage INT +2 / DEX +2&lt;br /&gt;
|-&lt;br /&gt;
| Mage INT +4 / DEX +4&lt;br /&gt;
|-&lt;br /&gt;
| Mage MSp +1%&lt;br /&gt;
|-&lt;br /&gt;
| Mage MSp +2%&lt;br /&gt;
|-&lt;br /&gt;
| Mage MSp +3%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Matk +1%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Matk +2%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Cast -2%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Cast -4%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Cast -6%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Mdef Ignore +1%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Mdef Ignore +2%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Mdef Ignore +3%&lt;br /&gt;
|-&lt;br /&gt;
| Mage MDEF +1&lt;br /&gt;
|-&lt;br /&gt;
| Mage MDEF +2&lt;br /&gt;
|-&lt;br /&gt;
| Mage MDEF +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left:100px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:steelblue; color:white; text-align: center; font-weight: bold;&amp;quot; | [[file:en_thief.gif|link=]] Thief&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:100px; text-align: center; font-weight: bold;&amp;quot; | Enchant&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:220px; text-align: center; font-weight: bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Thief AGI +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief AGI +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief AGI +3&lt;br /&gt;
|-&lt;br /&gt;
| Thief AGI +5&lt;br /&gt;
|-&lt;br /&gt;
| Thief LUK +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief LUK +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief LUK +3&lt;br /&gt;
|-&lt;br /&gt;
| Thief LUK +5&lt;br /&gt;
|-&lt;br /&gt;
| Thief AGI +1 / LUK +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief AGI +2 / LUK +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief AGI +4 / LUK +4&lt;br /&gt;
|-&lt;br /&gt;
| Thief CRIT +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief CRIT +4&lt;br /&gt;
|-&lt;br /&gt;
| Thief CRIT +6&lt;br /&gt;
|-&lt;br /&gt;
| Thief FLEE +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief FLEE +4&lt;br /&gt;
|-&lt;br /&gt;
| Thief Damage +1% / MHp -1%&lt;br /&gt;
|-&lt;br /&gt;
| Thief Damage +2% / MHp -2%&lt;br /&gt;
|-&lt;br /&gt;
| Thief Damage +4% / MHp -4%&lt;br /&gt;
|-&lt;br /&gt;
| Thief Perfect Dodge +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief Perfect Dodge +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Perfect Dodge +3&lt;br /&gt;
|-&lt;br /&gt;
| Thief ASPD +1%&lt;br /&gt;
|-&lt;br /&gt;
| Thief ASPD +2%&lt;br /&gt;
|-&lt;br /&gt;
| Thief ASPD +3%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left:100px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:steelblue; color:white; text-align: center; font-weight: bold;&amp;quot; | [[file:en_archer.gif|link=]] Archer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:100px; text-align: center; font-weight: bold;&amp;quot; | Enchant&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:220px; text-align: center; font-weight: bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Archer DEX +1&lt;br /&gt;
|-&lt;br /&gt;
| Archer DEX +2&lt;br /&gt;
|-&lt;br /&gt;
| Archer DEX +3&lt;br /&gt;
|-&lt;br /&gt;
| Archer DEX +5&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +1&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +2&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +3&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +5&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +1 / DEX +1&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +2 / DEX +2&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +3 / DEX +3&lt;br /&gt;
|-&lt;br /&gt;
| Archer AGI +4 / DEX +4&lt;br /&gt;
|-&lt;br /&gt;
| Archer CRIT +1&lt;br /&gt;
|-&lt;br /&gt;
| Archer CRIT +2&lt;br /&gt;
|-&lt;br /&gt;
| Archer CRIT +3&lt;br /&gt;
|-&lt;br /&gt;
| Archer FLEE +3&lt;br /&gt;
|-&lt;br /&gt;
| Archer FLEE +6&lt;br /&gt;
|-&lt;br /&gt;
| Archer FLEE +9&lt;br /&gt;
|-&lt;br /&gt;
| Archer Bow Damage +1%&lt;br /&gt;
|-&lt;br /&gt;
| Archer Bow Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| Archer Bow Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| Archer HIT +2&lt;br /&gt;
|-&lt;br /&gt;
| Archer HIT +6&lt;br /&gt;
|-&lt;br /&gt;
| Archer ASPD +1%&lt;br /&gt;
|-&lt;br /&gt;
| Archer ASPD +2%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left:100px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:steelblue; color:white; text-align: center; font-weight: bold;&amp;quot; | [[file:en_merchant.gif|link=]] Merchant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:100px; text-align: center; font-weight: bold;&amp;quot; | Enchant&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:220px; text-align: center; font-weight: bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Merchant STR +1&lt;br /&gt;
|-&lt;br /&gt;
| Merchant STR +2&lt;br /&gt;
|-&lt;br /&gt;
| Merchant STR +4&lt;br /&gt;
|-&lt;br /&gt;
| Merchant STR +1 / AGI +1 / VIT +1&lt;br /&gt;
|-&lt;br /&gt;
| Merchant STR +2 / AGI +2 / VIT +2&lt;br /&gt;
|-&lt;br /&gt;
| Merchant STR +4 / AGI +4 /VIT +4&lt;br /&gt;
|-&lt;br /&gt;
| Merchant MHp +1%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant MHp +3%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant ATK +10 / STR +1&lt;br /&gt;
|-&lt;br /&gt;
| Merchant ATK +20 / STR +2&lt;br /&gt;
|-&lt;br /&gt;
| Merchant ATK +30 / STR +3&lt;br /&gt;
|-&lt;br /&gt;
| Merchant FireResist +1%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant FireResist +2%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant FireResist +4%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant EarthResist +1%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant EarthResist +2%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant EarthResist +4%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant WaterResist +1%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant WaterResist +2%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant WaterResist +4%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant WindResist +1%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant WindResist +2%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant WindResist +4%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant ASPD +1%&lt;br /&gt;
|-&lt;br /&gt;
| Merchant ASPD +3%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left:100px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:steelblue; color:white; text-align: center; font-weight: bold;&amp;quot; | [[file:en_acolyte.gif|link=]] Acolyte&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; style=&amp;quot;width:100px; text-align: center; font-weight: bold;&amp;quot; | Enchant&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:220px; text-align: center; font-weight: bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte INT +1&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte INT +2&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte INT +3&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte INT +5&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte DEX +1&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte DEX +2&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte INT +1 / DEX +1 / VIT +1&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte INT +2 / DEX +2 / VIT +2&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte INT +4 / DEX +4 / VIT +4&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte MHp +1%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte MHp +3%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte MSp +1%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte MSp +3%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Heal +1%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Heal +2%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Heal +4%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte DEF +1 / MDEF +1&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte DEF +2 / MDEF +2&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte DEF +3 / MDEF +3&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte SPRegen 1/ INT +1&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte SPRegen 3/ INT +3&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Physical Reduction +1%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Physical Reduction +3%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Ranged Reduction +1%&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Ranged Reduction +3%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fenril</name></author>
	</entry>
</feed>