Enchant
Principe de Fonctionnement
L'enchanteur permet au joueur·euse d'améliorer son stuff. [zone forge]
Sur ZephyRO, les Enchant s'appliquent de façon aléatoire sur les Slots 3 et 4 en fonction de la "classe" choisie, et cela, pour les pièces respectives: Headgear Top, Armor, Manteau, Shield et Shoes.
Si l'Enchant ne vous convient pas, vous pouvez recommencer l'opération.
Ces Enchant ne breakent pas les items mais peuvent échouer.
Tarif // Chance de réussite
- 500'000z + 1
Ticket d'enchantement // 80% de chance de réussite [Slot 4] - 1'000'000z + 1
Ticket d'enchantement // 70% de chance de réussite [Slot 3]
Enchant par classe bonus
NB: les classes bonus indiquent uniquement le tableau d'Enchant et la pièce aléatoire qui va être appliquée, mais n'est pas en lien direct avec la classe de votre personnage.
| Enchant | Description |
| Fighter STR +1 | |
| Fighter STR +2 | |
| Swordman STR +3 | |
| Swordman STR +5 | |
| Fighter VIT +1 | |
| Fighter VIT +2 | |
| Fighter VIT +3 | |
| Fighter VIT +5 | |
| Fighter STR +1 / VIT +1 | |
| Fighter STR +2 / VIT +2 | |
| Fighter STR +3 / VIT +3 | |
| Fighter STR +4 / VIT +4 | |
| Fighter MHp +1% | |
| Fighter MHp +2% | |
| Fighter MHp +3% | |
| Fighter ATK +10 | |
| Fighter ATK +25 | |
| Fighter ATK +40 | |
| Fighter Physical Reduction +1% | |
| Fighter Physical Reduction +2% | |
| Fighter Damage +1% | |
| Fighter Damage +2% | |
| Fighter Damage +3% | |
| Fighter DEF +1 | |
| Fighter DEF +2 | |
| Enchant | Description |
| Mage INT +1 | |
| Mage INT +2 | |
| Mage INT +3 | |
| Mage INT +5 | |
| Mage DEX +1 | |
| Mage DEX +2 | |
| Mage DEX +3 | |
| Mage DEX +5 | |
| Mage INT +1 / DEX +1 | |
| Mage INT +2 / DEX +2 | |
| Mage INT +4 / DEX +4 | |
| Mage MSp +1% | |
| Mage MSp +2% | |
| Mage MSp +3% | |
| Mage Matk +1% | |
| Mage Matk +2% | |
| Mage Cast -2% | |
| Mage Cast -4% | |
| Mage Cast -6% | |
| Mage Mdef Ignore +1% | |
| Mage Mdef Ignore +2% | |
| Mage Mdef Ignore +3% | |
| Mage MDEF +1 | |
| Mage MDEF +2 | |
| Mage MDEF +3 | |
| Enchant | Description |
| Thief AGI +1 | |
| Thief AGI +2 | |
| Thief AGI +3 | |
| Thief AGI +5 | |
| Thief LUK +1 | |
| Thief LUK +2 | |
| Thief LUK +3 | |
| Thief LUK +5 | |
| Thief AGI +1 / LUK +1 | |
| Thief AGI +2 / LUK +2 | |
| Thief AGI +4 / LUK +4 | |
| Thief CRIT +2 | |
| Thief CRIT +4 | |
| Thief CRIT +6 | |
| Thief FLEE +2 | |
| Thief FLEE +4 | |
| Thief Damage +1% / MHp -1% | |
| Thief Damage +2% / MHp -2% | |
| Thief Damage +4% / MHp -4% | |
| Thief Perfect Dodge +1 | |
| Thief Perfect Dodge +2 | |
| Thief Perfect Dodge +3 | |
| Thief ASPD +1% | |
| Thief ASPD +2% | |
| Thief ASPD +3% | |
| Enchant | Description |
| Archer DEX +1 | |
| Archer DEX +2 | |
| Archer DEX +3 | |
| Archer DEX +5 | |
| Archer AGI +1 | |
| Archer AGI +2 | |
| Archer AGI +3 | |
| Archer AGI +5 | |
| Archer AGI +1 / DEX +1 | |
| Archer AGI +2 / DEX +2 | |
| Archer AGI +3 / DEX +3 | |
| Archer AGI +4 / DEX +4 | |
| Archer CRIT +1 | |
| Archer CRIT +2 | |
| Archer CRIT +3 | |
| Archer FLEE +3 | |
| Archer FLEE +6 | |
| Archer FLEE +9 | |
| Archer Bow Damage +1% | |
| Archer Bow Damage +2% | |
| Archer Bow Damage +4% | |
| Archer HIT +2 | |
| Archer HIT +6 | |
| Archer ASPD +1% | |
| Archer ASPD +2% | |
| Enchant | Description |
| Merchant STR +1 | |
| Merchant STR +2 | |
| Merchant STR +4 | |
| Merchant STR +1 / AGI +1 / VIT +1 | |
| Merchant STR +2 / AGI +2 / VIT +2 | |
| Merchant STR +4 / AGI +4 /VIT +4 | |
| Merchant MHp +1% | |
| Merchant MHp +3% | |
| Merchant ATK +10 / STR +1 | |
| Merchant ATK +20 / STR +2 | |
| Merchant ATK +30 / STR +3 | |
| Merchant FireResist +1% | |
| Merchant FireResist +2% | |
| Merchant FireResist +4% | |
| Merchant EarthResist +1% | |
| Merchant EarthResist +2% | |
| Merchant EarthResist +4% | |
| Merchant WaterResist +1% | |
| Merchant WaterResist +2% | |
| Merchant WaterResist +4% | |
| Merchant WindResist +1% | |
| Merchant WindResist +2% | |
| Merchant WindResist +4% | |
| Merchant ASPD +1% | |
| Merchant ASPD +3% | |
| Enchant | Description |
| Acolyte INT +1 | |
| Acolyte INT +2 | |
| Acolyte INT +3 | |
| Acolyte INT +5 | |
| Acolyte DEX +1 | |
| Acolyte DEX +2 | |
| Acolyte INT +1 / DEX +1 / VIT +1 | |
| Acolyte INT +2 / DEX +2 / VIT +2 | |
| Acolyte INT +4 / DEX +4 / VIT +4 | |
| Acolyte MHp +1% | |
| Acolyte MHp +3% | |
| Acolyte MSp +1% | |
| Acolyte MSp +3% | |
| Acolyte Heal +1% | |
| Acolyte Heal +2% | |
| Acolyte Heal +4% | |
| Acolyte DEF +1 / MDEF +1 | |
| Acolyte DEF +2 / MDEF +2 | |
| Acolyte DEF +3 / MDEF +3 | |
| Acolyte SPRegen 1/ INT +1 | |
| Acolyte SPRegen 3/ INT +3 | |
| Acolyte Physical Reduction +1% | |
| Acolyte Physical Reduction +3% | |
| Acolyte Ranged Reduction +1% | |
| Acolyte Ranged Reduction +3% | |